Since flash acts like a paint program if shapes are not drawing objects, grouped, or symbols, the brush modes allow you to control how color is applied. To select a brush mode, select the brush tool, click the brush mode button in the toolbar's options panel, and choose one of the following paint modifiers: Paint normal- This selection causes the brush to apply paint over existing lines and fills on the selected layer. Paint fills- If this option is chosen, the brush will apply paint to all filled shapes and blank areas on the stage, leaving lines unaffected. Paint behind- The brush will apply paint behind existing lines and fills, and color to blank areas of the stage, when this option is selected.
Paint selection- This selection causes the brush to apply paint within a selected filled shape while leaving lines and blank areas of the stage unaffected. Paint behind- The brush will apply paint behind existing lines and fills, and color to blank areas of the stage, when this option is selected. Paint selection- This selection causes the brush to apply paint within a selected filled shape while leaving lines and blank areas of the stage unaffected. Paint inside- In this mode the brush will apply paint within the filled shape where you begin the brush stroke, without affecting surrounding lines, surrounding fills, and blank areas of the stage. If you like painting within the lines, choose this mode. The selection tool has a revered position in the upper-left corner of the toolbar for good reason. It is one of the most versatile tools you have at your disposal. You use the selection tool to select, move, and sometimes even to edit objects.
Depending on whether the object you are creating is a merged or drawing object, the way you select the object will differ. With merged drawing shapes, a stroke and a fill on a shape are interpreted as two separate objects that can be selected and edited independently. Remember earlier in this section, when it was mentioned that the way you draw in flash is different from the way you draw in other drawing programs? The ability to draw, select, and edit in two different drawing models is what sets flash apart from vector-based drawing applications. In fact, most drawing applications work like the object drawing model. For example, if you draw a rectangle in another drawing application, the fill and stroke move as a single entity. This is not the case in flash. The fill and stroke must be selected separately. In the section, we will cover this process in detail; but for now, we'll just cover the basics. To select an object's fill, click the selection tool, position your cursor over the filled section of the object, and click. On a merged drawing shape, the fill will highlight with a screen when selected. On an object drawing, the entire object will be selected with a blue frame surrounding the boundaries.